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O que você vai aprender?

  • Aprender como fazer seu próprio Video Game
  • Aprender a criar seu primeiro Avatar
  • Entenda sobre jogos remotos

Grade Curricular do Curso

42h 51m
Seção 3: Input
3:04:13
Third Person Character
14:34
Camera Look
13:18
Camera Move
10:35
Cursor Lock Mode
04:27
Mouse Look
08:12
Animation Movement
08:13
Strafing in the Animator
11:56
Side Look
09:10
Changing the Focal Point Side
16:16
Focal Smoothness
05:57
Vertical Look
06:25
Rotation Point
06:15
Camera Improvement
15:18
Seção 4: Battle Arena
6:56:52
Opening Door
18:26
Raycasts
18:15
Interacting with Doors
09:38
Villa
11:16
Terrains
14:53
Creating an Interesting Terrain
17:52
Grass
09:52
Terrain Bounds
07:48
Canvas
19:05
Anchors and Pivots
11:02
Text
11:03
Updating Resources Text
16:39
Tool Selection Interface
16:48
Tool Switching
10:53
Tool Selector Improvements
11:43
Resource Objects
13:01
Collection Cooldown
05:32
Smooth Collection Animations
14:37
Adding Obstacle Tools to List
19:27
Obstacle Prefabs
15:11
Cycling Between Obstacles
17:16
Preserving the Obstacle Rotation
06:03
Placing Obstacles in the Screen
20:06
Using Resources
19:01
Obstacles Transparency
13:08
Seção 5: Weapons
5:36:18
Weapon Inventory
12:19
Weapon Interface
08:33
Selecting Weapons
14:18
Player-Weapon Communication
09:19
Shooting Logic
14:56
Reloading Logic
13:42
Reload Bars
10:52
Adding New Weapons
12:37
Shooting Raycasts
19:04
Correct Shooting Rays
20:31
Weapon Accuracy
11:43
Destroying Obstacles
13:43
Shotgun
12:01
Improving the Aim Variation
07:34
Sniper
19:30
Zoom Interface
11:51
Rocket Launcher
12:29
Make The Rocket Fly
10:30
Explosion
20:01
Damaging Things
20:36
Seção 6: Targets
2:03:24
Seção 7: Multiplayer
2:57:00
Network Player Hit
23:17
Network Player Destroy
05:29
Obstacle and Resource Health
14:51
Network Collecting Resources
11:22
Syncing Rockets
13:10
Syncing Explosions
07:12
Networking Intro
06:57
Player Prefab
09:02
Spawning Adjustments
14:03
Start Positions
04:52
Syncing Player Positions
10:57
Seção 9: Energy State
3:50:57
Server Screen
12:41
Server Screen Integration
06:55
Client Screen
05:33
Allowing Client To Move
03:50
Storm Manager
11:07
Storm Visuals
06:49
Storm Shrinking Logic
11:40
Storm Damage
13:10
Storm Details
08:37
Storm Alert
10:38
Minor Adjustments
07:23
Spreading Weapons
11:40
Player Adjustments
03:55
Outside Terrain
11:24
Post Processing
14:33
Outside Lightning
03:05
Custom Fonts
16:27
Lock Tool Switching While Spawning
07:05
Update Bounds
02:59
Network Bullets
14:01
Weapon Difficulty Adjustments
06:04
Seção 10: Art and Sounds
3:55:33
Rocket Sounds
09:03
Interface Sounds
06:20
D vs 3D Sounds
10:14
Weapons Sounds
08:18
Shooting through the Network
18:12
Network Authority for Audio
08:37
Footstep Setup
07:09
Networking Footstep Sounds
16:55
hit Sounds
06:50
Integrating new Characters
13:50
Animation Mask
08:36
Animation Layering
13:32
Integrating Top animations
13:50
Adding Weapon Models
11:25
Showing Models
19:58
Syncing Animation Triggers
05:51
Syncing Weapon Equip
06:20
Initial Weapon Equip
08:55
Seção 11: Battle Royale Basic Character
2:02:34
Seção 13: Revolver
1:49:42
Deagle Hammer
06:59
Deagle Sights
06:57
Deagle Profile
06:29
Deagle Gun Barrel
07:33
Deagle Hand Hold
11:16
Deagle Trigger
03:21
Deagle Materials
08:32
Seção 17: Deagle
1:35:48

Descrição

Requisitos

  • Conhecimentos em como usar um Browser
  • Experiência com Unity
  • Experiência com Blender
  • Experiência com Adobe Photoshop

Sobre o Instrutor

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Alunos 100
Cursos 41

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